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About Cookies OKWhat is Competitive Intelligence
This is an extract from a lecture we gave to MBAs, business school students & graduates at the University of Westminster in London. Watch for a taste or click here for the full lecture.
We’ve done many other presentations including Zoom / online presentations and webinars. You can view more on our Videos / Webinars page which includes a 2024 talk on how AI (artificial intelligence) can be used to support competitive intelligence.
Contact us if you would also like us to talk to your employees or students on any aspect of competitive or marketing intelligence.
A business War Game allows organisations to test their beliefs and assumptions about their business environment. The process allows organisations to build a better understanding of industry issues and helps them identify emerging opportunities and threats. It is a tool that is of particular use when the competitive environment is undergoing a process of change, as it allows decision makers to consider how different organisations can react to the change, and each other.
The objective of a War Game should be to improve corporate planning processes, and use the lessons learned from the War Game in business strategy.
War Games typically involve a number of teams with each representing different “players” operating in the industry environment. Generally, but depending on the actual purpose and scope of the game, these teams represent different competitors. However they can also include key customers, or other organisations such as regulatory bodies.
There are a number of ways of carrying out a war game – and different practitioners will suggest various approaches and methodologies. However generally, the actual War Game process involves a number of rounds. Each round represents a different time period, which depends on the exact focus for the game. The time period will usually be from several months to one to two years. Shorter periods are less common, as the decisions taken will become tactical, rather than strategic in nature. Longer periods are also uncommon, as the uncertainty factors mean that War Gaming gives less direction. For such longer-term cases scenario planning often provides a safer approach.
One approach to war gaming is to set up a computer simulation, mapping what is believed to be the business situation. At the end of each round, the computer scores each team giving financial and market share parameters for the following round. Although these programs allow participants to play out various scenarios, they are artificial as they do not allow participants to fully play out the real situation operating in the industry or to come up with innovative strategies outside the scope of the computer programme. As a result, using such simulations are unlikely to accurately reflect the real world and their main benefits are as training exercises in business strategy – allowing players to model the results of particular plans based on probabilities. Unfortunately, the real world doesn’t work according to simple probability – and often events and actions deemed unlikely do occur.
From a competitive intelligence perspective, computer simulations hold little value. Rather, a key requirement for a successful war game is information on the organisations being modelled. Prior to the start of the game each team should be thoroughly briefed on each organisation. Typically, teams will then meet independently, in workshop sessions and use the briefing information to plan what they would do during the first time period, playing the role of their chosen or allocated organisation.
Following the completion of the round, players then announce their strategies and plans, leading to the second round. During the second round the teams take on board the different organisations’ plans and modify their own for the following period. This process then continues for the agreed number of rounds. During each round, players need to anticipate the moves of other players, develop their own strategies, decide on what resources and funding are needed (and ensure that these exist and are allocated as necessary in their plans). Depending on the rules agreed prior to the start of the game, players may also communicate with other teams – for example to agree a joint-venture or merger. Following the actual game period, the participants then discuss the situation and the lessons learned.
Successful War Games require a number of features:
Depending on the purposes and scope of the War Game a number of benefits can be expected:
AWARE's services include working with organisations to set-up and hold war games and strategy simulations, as well as longer-term scenario planning. Contact us (on the form below) to find out more about how we can help you plan and hold competitive war games within your organisation.